Pre-Alpha 0.2


Ninja Jump - Updates: week 02

This week, we've added more mechanics, improved assets, added more art work and improved our U.I.
We're still working on de assets / mechanics / a.i. / u.i. , these are place holders that will be improved during the final stage

For now, we want to create a game that's enjoyable and fun to play! 


// -- Mechanics -- //    
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We already had the main mechanics, but there were some issues and bugs with it,  like: 
clipping through the floor, not dying when player falls, wrong collision detection, ...

The level is also dynamic now, meaning; the player moves forward, in the previous version, it was the level who moved forward,
we changed this to the player so the dynamics are smoother now.

The player jumps from pole to pole automatically:

the level will stay 'static' while the player moves forward, 
this creates a smoother dynamic than the previous version



The player can grab with hooks:

We removed the bugs and it's now easier to grab with hooks



// -- ART -- //     

---------------

Character:

We're still experimenting with our main character and enemies,
we don't have a defintive version yet, still going through the options!



some sketches

  



User Interface:

We've created some place holder u.i. assets,




// -- A.I. -- //     

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We've created our first iteration of A.I. , 
The enemy has random HP, you have to defeat him before he reaches you!



// -- U.I. -- //     

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We've implemented a menu / ingame u.i/ ...


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